Many people want to use Qt Designer without having to download gigabytes of other software. Here are small, standalone installers of Qt Designer for Windows and Mac:
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What is Qt Designer?
Qt Designer is a tool for quickly building graphical user interfaces with widgets from the Qt GUI framework. It gives you a simple drag-and-drop interface for laying out components such as buttons, text fields, combo boxes and more. Here is a screenshot of Qt Designer on Windows:
Qt Designer produces
.ui files. This is a special XML-based format that stores your widgets as a tree. You can either load these files at runtime, or have them translated to a programming language such as C++ or Python.
![]() Qt Designer vs. Qt Creator
Qt Designer normally ships as a part of Qt Creator. This is Qt's official editor and lets you do a lot more than just graphically design user interfaces. It is a full-fledged and very powerful C++ IDE. This power comes at a price however: The download for Qt Creator is gigabytes in size!
This page was created for people who only need Qt Designer. The download links here contain minimal, self-contained installers of just Qt Designer that are orders of magnitude smaller. Here they are again:
Qt Designer and Python
Many people like to use Qt Designer together with Python because it is a dynamic language that lends itself well to rapid prototyping.
The easiest way to combine Qt Designer and Python is via the PyQt binding. To install PyQt, simply enter the following on the command line:
(This assumes you have Python 3 installed.)
Suppose you have saved your file from Qt Designer as
dialog.ui . Then you can create another file, say main.py , with the following contents:
When you then invoke
python main.py on the command line, your dialog should open:
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It distills years of experience to quickly help you create better GUI applications. I'm humbled to say that even Phil Thompson, the creator of PyQt, read it and thinks it's 'very good'.
Michael has been working with Qt and Python since 2016, when he started fman, a cross-platform file manager. Frustrated with the difficulties of creating a desktop app, Michael open sourced fman's build system (fbs). It saves you months when creating Python Qt GUIs. Recently, Michael also wrote a popular book about these two technologies.
Download Touch Designer For Mac OsTouch Bar Overview
The Touch Bar is a Retina display and input device located above the keyboard on supported MacBook Pro models. Dynamic controls in the Touch Bar let people interact with content on the main screen and offer quick access to system-level and app-specific functionality based on the current context. For example, when people type text in a document, the Touch Bar could include controls for adjusting the font style and size. Or when viewing a location on a map, the Touch Bar could offer quick, one-tap access to nearby points of interest.
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The following guidelines can help you provide a Touch Bar experience that people appreciate. For developer guidance, see NSTouchBar and Xcode Help.
Configuration and Customization
A Touch ID sensor to the right of the Touch Bar supports fingerprint authentication for logging into the computer and approving App Store and Apple Pay purchases. On devices that include the Touch Bar (2nd generation), a physical Esc (Escape) key appears to the left of the Touch Bar.
By default, the right side of the Touch Bar displays an expandable region called the Control Strip that includes controls for performing system-level tasks such as invoking Siri, adjusting the brightness of the main display, and changing the volume. You can place app-specific controls in the app region to the left of the Control Strip. In Touch Bar (1st generation), an Esc button or other system-provided button may appear to the left of the app region, depending on the context.
People can configure the Touch Bar to suit their needs. For example, people can remove items from, or hide the Control Strip completely, in which case only the controls in the app region and the system button remain. Alternatively, people can hide the app region to view an expanded Control Strip.
You can support additional customization within the app region by letting people add and remove items.
In general, let people customize your app’s Touch Bar experience. Provide reasonable defaults for important and commonly used functions, but let people make adjustments to support their individual working styles.
Download Touch Designer For Mac Computers
Provide alternative text labels for your Touch Bar controls.By providing alternative text for your controls in the Touch Bar, VoiceOver can audibly describe the controls, making navigation easier for people with visual impairments. (For guidance, see Accessibility.) Also create labels for any customizable Touch Bar controls that you provide so VoiceOver can describe these controls on the customization screen.
Gestures
People use a subset of the standard gestures to interact with the Touch Bar.
Tap
People tap to activate a control, like a button, or select an item, such as an emoji, a color, or a segment in a segmented control.
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Touch and Hold
A touch and hold gesture initiates a control’s secondary action. In Mail, for example, tapping the Flag button adds a flag to a message, but touching and holding the button reveals a modal view that lets people change the flag’s color.
Horizontal Swipe or Pan
People use a horizontal swipe or pan to drag an element, like a slider thumb, or navigate through content, such as a list of dates or a group of photos in a scrubber.
Multi-Touch
Although the Touch Bar supports Multi-Touch gestures — like a pinch — such gestures can be cumbersome for people to perform. In general, it’s best to use Multi-Touch gestures sparingly.
Design Fundamentals
Keep the following guidance in mind as you design your app’s Touch Bar interfaces.
Make the Touch Bar relevant to the current context on the main screen. Identify the different contexts within your app. Then, consider how you can expose varying levels of functionality based on how your app is used.
Use the Touch Bar as an extension of the keyboard and trackpad, not as a display. Although the Touch Bar is a screen, its primary function is to serve as an input device — not a secondary display. People may glance at the Touch Bar to locate or use a control, but their primary focus is the main screen. The Touch Bar shouldn’t display alerts, messages, scrolling content, static content, or anything else that distracts people from the main screen.
Strive to match the look of the physical keyboard. When possible, aim to design Touch Bar controls that resemble the size and color of keys in the physical keyboard.
Avoid making functionality available only in the Touch Bar. Not all devices have a Touch Bar, and people can disable app controls in the Touch Bar if they choose. Always give people ways to perform tasks using the keyboard or trackpad.
In a full-screen context, consider displaying relevant controls in the Touch Bar. In full-screen mode, apps often hide onscreen controls and reveal them only when people call for them by, for example, moving the pointer to the top of the screen. If you support full screen, you can use the Touch Bar to give people persistent access to important controls without distracting them from the full-screen experience.
Prefer controls that produce immediate results. Ideally, Touch Bar controls give people quick ways to perform actions that would otherwise require extra time spent clicking controls or choosing from menus. Minimize Touch Bar controls that present additional choices, such as popovers. For guidance, see Controls and Views.
Be responsive to Touch Bar interactions. Even when your app is busy doing work or updating the main screen, respond instantly when people use a Touch Bar control.
Download Touch Designer For Mac Catalina
When possible, people should be able to start and finish a task in the Touch Bar. Avoid making people switch to the keyboard or trackpad to complete a task unless the task requires more complex interface controls than the Touch Bar provides.
Avoid using the Touch Bar for tasks associated with well-known keyboard shortcuts. The Touch Bar shouldn’t include controls for tasks such as find, select all, deselect, copy, cut, paste, undo, redo, new, save, close, print, and quit. It also shouldn’t include controls that replicate key-based navigation, such as page up and page down.
Accurately reflect the state of a control that appears in both the Touch Bar and on the main screen. For example, if a button is unavailable on the main screen, it shouldn't be available in the Touch Bar.
Touchdesigner
When responding to user interactions, avoid showing the same UI in both the Touch Bar and the main screen. For example, when people click the onscreen Emoji & Symbols button in a new message window in Mail, they expect the Character Viewer to open on the main screen, not in the Touch Bar. Unless people interact with the same control in both places, avoid distracting people by displaying redundant UI.
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